But the company notes that many of the largest developers on the Facebook platform, including King and Plarium, have managed to migrate at least one Flash game to HTML5 “with minimal impact to their existing customers.” Facebook is outlining two options for game developers: In short, whether you’re building a new Facebook game or updating an existing one, it’s time to ditch Flash for open web standards.As it typically does when announcing the end of support of a Chrome feature, Google shared that its users are relying on Flash less and less.The first major step was enabling click-to-run in the Windows 10 Creators Update earlier this year.Microsoft points to HTML5 as providing what Flash does, except with improved performance, battery life, and security.Three years ago, 80 percent of desktop Chrome users visited a site with Flash daily; today that number has fallen to 17 percent.Aside from Apple’s refusal to support Flash on i OS, Google has arguably done the most to accelerate Flash’s demise over the years.Never mind that other browsers are much further along than Safari.In terms of not supporting Flash, Safari is way ahead. Unlike Adobe’s other four partners, Facebook doesn’t make a browser.
Apple also argues that Safari’s rendering engine Web Kit supports “the latest standards,” including HTML Video and Media Source Extensions, HTML Canvas and Web GL, CSS Transitions and Animations, Web RTC, and Web Assembly.If the site continues to use Flash, and you give the site permission to run the plugin in Chrome, everything should work through the end of 2020.Microsoft has followed in Google’s footsteps when it comes to phasing out support for Flash.It’s hard to discuss Apple’s role in the demise of Flash without mentioning Steve Jobs’ infamous essay in April 2010 brutally criticizing the technology. And of course, Apple isn’t missing the opportunity to emphasize it paved the path to Flash’s grave: Apple users have been experiencing the web without Flash for some time.
i Phone, i Pad, and i Pod touch never supported Flash.
The next steps include prompting users for permission to run Flash in more situations (in the summer of 2018, Chrome will ask for your permission to run Flash every time you restart it), disabling Flash by default, and eventually removing Flash completely from Chrome toward the end of 2020.